Carl’s final assessment: Sonic & Knuckles represents everything ambitious about Sega’s approach to 16-bit gaming. The lock-on technology was genuinely innovative. The level design showcased years of learning. The Knuckles campaign offered completely different gameplay from Sonic’s speed-focused approach. This cartridge delivered on every promise about what made the Mega Drive special beyond raw specifications. Released in October 1994, Sonic & Knuckles was technically the second half of Sonic 3, split due to development overruns…
Carl moderating, because this game requires discussing technical achievement and absurdist humor simultaneously, and I’m apparently the only one who…
Joe here, and I need to address something that bothered me throughout the 16-bit era: Konami’s apparent favoritism toward Nintendo…
Look, we’ve spent three weeks arguing about this list. Joe threatened to leave the group chat twice. Tim asked what…
Sam analyzing the technical achievement: Phantasy Star IV represents Sega’s most ambitious RPG effort, combining strategic combat depth with manga-style…
Joe’s take, and yes, I’m still annoyed Carl keeps insisting Revenge of Shinobi was the better game. He’s wrong, and…
Carl here, and I need to be honest about something: when Gunstar Heroes released in September 1993, I didn’t fully…
Sam’s perspective on technical achievement: Sonic 3 & Knuckles represents the culmination of everything Sonic Team learned across three games,…